Updated to v2.0
Fixes, improvements and Challenge Levels added:
Fixed; skeleton-gold and random-gold appearing after an explosion was not working before key was picked-up. This should be fixed now.
Spawned gold could cover / hide a dropped skeleton-key. This should be fixed now so the key should properly show after any gold spawns.
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A little bit more 'escape time' added after a skeleton hits the player-character.
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Still occasionally had issues with the randomly generated rock-field for when entering a new map. Hopefully things are working better now for this and that there's a good balance .
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On the start screen, the Player will now be prompted to enter a number, 1, 2 or 3, for the Challenge Level.
1 = exit 3 maps.
2 = exit 5 maps.
3 = exit 10 maps.
The skeleton-key-holder will be increased per map #, so for example; On map # 1, the 1st skeleton appearing will be the key-holder, on map #2 the 2nd skeleton will be the key holder, on map #3 the 3rd skeleton, etc... Up to as high as map #10 would be the 10th skeleton being the key-holder. The according skeleton-key-holder of a map needs to be defeated and then it will drop the key.
Files
Get Treasure Seeker!Vic-20+3K
Treasure Seeker!Vic-20+3K
Adventurer? Treasure-Hunter? Hero? Yes!
Status | Released |
Author | Mystic Sword |
Genre | Adventure |
Tags | 8-Bit, Casual, maze, Retro, Roguelike, Singleplayer, VIC-20 |
More posts
- Updated to v1.8Nov 21, 2021
- Updated to v1.7Nov 21, 2021
- Updated to v1.6Nov 21, 2021
- Updated to v1.5Nov 15, 2021
- Updated to v1.3Nov 11, 2021
- Updated to v1.1Nov 11, 2021
- .d64 format now includedNov 10, 2021
- Updated ReadMe file.Nov 09, 2021
Comments
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very good
Thanks. I hope you like the new changes (like the Challenge Levels) to this game. Enjoy!