A downloadable game

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Synopsis:
Nate Hendricks is a Private Detective who's a bit down on his luck.

Business has been slow and with the bills piling up he may have to soon close-up shop. He just needs a break. Perhaps one good case could help him turn things around.

Then one evening he gets a call from a Doctor Offenhauser who wants to hire him. The Doc doesn't give many details over the phone, but insists it's an urgent matter that can't wait.

Some  Game Features:

* An exciting turn-based and interactive battle-system. Quick reflexes and a strategic use of actions can help you to overcome dangerous foes. Weapons includes a .38 Special gun which can be a Detective's best friend when in a tough jam. It shoots fast and deals a lot of dame, but ammo is limited so choose to use it wisely. There's also a trusty Combat-Knife used for melee attacks. Plus you'll have skills and items that can also help.

* Fitting music and sound-effects used throughout the game.

* Some sounds (fire in the fireplace, close-ticking, etc...) will become louder or softer as the Player-character nears or walks away from the source.

* A dark story and creepy manor to explore.

* A nice looking menu-system.

* Use of lighting and other cool effects. 

System Requirements:

OS: Windows  (XP, 7, 8, 8.1, 10 or 11. 32 or 64 bit).

Processor: The game should run fine on any modern computer (Minimum Intel Pentium 4 or AMD Athlon XP)

Memory:  4 GB RAM or more recommended.

Graphics:  1280 x 960 capable display or above recommended. 

Sound:  Sound capable recommended.

Additional Notes: Game can be played with keyboard or compatible game controller (X-box 360 controller recommended. Other game controller may or may not be fully compatible). 

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'It Lurks! A Noir Horror RPG.' © 2022 Mystic Sword Gaming / Don McPherson. All rights reserved.

Purchase

Buy Now$2.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:

It_Lurks_v1_1_.zip 123 MB

Development log

Comments

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That was... short. But I enjoyed it alright. It felt like the setup for a much longer game. The small portion of the story that I got was interesting enough, but a little bit predictible. The monsters talk, AND Mr. Hero Guy talks back at 'em, so this is more of an Evil Dead 2 kind of thing. That is usually not my definition of 'noir horror', but if that was the vision you had for the game, I'm not going to hold my misled expectations against you. I know the engine, and I'm assuming that you spent a LOT of time setting up the visuals and the system of the game, specially that cool flashlight effect and those immersive sound effects that get louder as you get near, but, ultimately, I would've sold the game if it were AT LEAST three times longer than this.

I LIKE:

-The visuals are quite unique. In fact, it was this sole aspect of the game that made me want to give it a go. Some assets don't quite match with the others, but you gotta work with what you got.

-All of the rooms in the game are contained within the default map size. This is very handy for simpler level design.

-Battles are hard and tense, but you have lots of options in order to deal with your enemies.

-Puzzles are intuitive enough, though a bit simple.

NITPICKS:

-The locations for the fuseboxes and the switches are kind of unintuitive. They're not entirely hidden, just strangely placed as they should properly fit into a wall, not two separate pillars in the attic.

-There are too many goofy skills that, frankly, don't ever come in useful.

-All battles are scripted. I know how bad the preset pathfinding is in RPG Maker, but you could've set up a couple of scripted chase scenes in the game, where the player gets the option to either run like hell to avoid a tough battle, or get caught and try and escape in one piece.

-Though in many games, the autosave feature is a godsend, in horror games, they take a BIG deal of tension away from the game. Given how short this game is, it woulnd't have hurt to add save rooms instead.

TYPOS:

-first interaction with the bed in the master bedroom, word 'eerie' misspelt as 'errie'.

BUGS:

-guest bedroom, dresser is interactable from all angles.

(1 edit)

Thanks for the feedback which is helpful and appreciated.
Even though this game is on the short side (perhaps up to a couple of hours depending on one's play-style), I did spend a lot of time and work to create it. Because the game is on the short side, I don't ask much for it. 

I may not agree with all the 'nitpicks' mentioned, but I do appreciate and understand your point of view. Thanks for the mention of the typo and bug (I'll fix when I have a chance). 

I might expand more upon the game when / if I have a chance and find the time to do so (not sure yet though as I'm often so busy with life stuff and other priorities).
You say you did enjoy the game, so I'm happy for that. Cheers!